We had the chance to take an interview again with Tommy Forslund. He stated his opinion towards piracy of iPhone Apps and told us what has to happen so the iPad can become a gaming device.
How long have you been thinking on releasing a sequel of Raging Thunder?
We’ve been thinking about it basically since we started work on the first one. The idea was always to create something that we could build on with future instalments.
It took us a while to get started, partly because RT1, Armageddon Squadron, WaveBlazer and our other titles have been so successful on so many platforms for so long, and partly because we’ve had the opportunity to work on a lot of great projects for EA, Vivendi, MLB and other publishing partners.
Could you explain what ideas evolved from part one to two?
In short: all of them. Everything that made Raging Thunder (Affiliate) a great title, we’ve buffed, polished and expanded on. The sense of speed, the accessible gameplay mechanics, the graphics – which are truly stunning in this one – the multiplayer features…
Some time ago I asked you on the competitiveness of iPhone and iPod touch as a gaming platform - did you change your opinion now that you developed a lot of games for Apples Handhelds?
No, I think history has basically proven us right on this one. If you look at handheld gaming today, the iPhone as a platform is second only to the NDS in popularity. We’re seeing everything from casual puzzles to point-and-click adventures to full-blown FPS titles – so yeah, it’s definitely a handheld gaming system in its own right.